Badass Bobcat by JoeVK
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About a year ago, I started making my own vehicle mods. The first few were crappy quality, so I never released them.
My very first one was a modified Bobcat. It was lowered, had Slamvan rims, a custom hood, the Uranus's airdam, and
a few other tweaks, but I was never really happy with it. So recently I decided to start over, and make a few bigger
modifications while I was at it.

The modifications:
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-Choice of 2 versions: standard-cab or extended-cab. The following changes reflect both versions.
-Full phantom style grill.
-Replaced the area behind the front bumper with a body color panel.
-Removed the license plate area of the front bumper.
-Raised the center section of the hood to create a cowl-induction style hood.
-Deleted all of the exterior badges, including the huge "BOBCAT" on the tailgate.
-Deleted the rear bumper and attached the rear license plate to the chassis mesh.
-Added the Uranus airdam extra, modified to fit.
-Removed the long, chrome step bars from under the cab.
-Replaced the door mirrors with ones I robbed from the Buccaneer.
-Removed the original exhaust system and added 3 different exhaust systems as extras.
-Removed or replaced all extras except for the bed cover.
-Retextured the tail and reversing light lenses using the Huntley light texture.
-Replaced the Slamvan rims I originally put on it with modified Comet rims.
-Replaced the rear suspension with the Rancher's solid-axle, leaf spring rear suspension for a little realism.
-The valve covers on the engine are retextured chrome.


The extras:
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1-The Uranus' airdam (minus the offroad lights).
2-Hard bed cover. It's texture mapping was tweaked, but it's otherwise unchanged from the vanilla Bobcat.
3-Soft bed cover. Scratch-made by me.
6-Rear-corner-exit dual exhaust with quad tips and the Faction's turbocharger setup.
7-Mid-side-exit dual exhaust with large oval tips and a single carburetor with a chrome open-element air cleaner.
8-Rear-exit dual exhaust with the E109/COntender's tips and the Feltzer's engine cover.

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Data lines:
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Carcols.dat
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bobcat2,    39,0,46, 0,0,68, 1,0,64, 49,0,51, 106,0,127, 38,0,132, 88,0,83, 6,0,14, 49,0,43, 34,0,101, 30,0,131, 57,0,51, 62,0,84, 26,0,2, 33,0,125

Two of the entries in the above line use a couple of custom colors I made. It's not mandatory to use them, but I
provided them below if anyone wants to use them. Just replace the existing #57 and #88 in the list of colors in the
top half of the carcols.dat.

4,15,4,dark,green			# 57 dark green poly
2,2,14,dark,blue			# 88 twilight blue poly

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Vehicles.ide
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This line will work with both versions. Due to the changes made, this line must be used. If it's not used, you'll
experience bugs, like missing exhausts and people's heads sticking out through the rear window of the standard-cab.
Also, Brucie will text you nude pictures of himself if you don't. And while that last statement may or may not be
true, you gotta ask yourself: "Do I really want to find out?".

bobcat2, 	bobcat2,    car,		BOBCAT2,	BOBCAT,		VEH@STD,	VEH@STD_FO1, 		50, 	999,	0.3220,	0.3220,		0.5, 5,	1.0,	1,	noboot+ext_strong+ext_taxi+ext_requi

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Handling.dat
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This will also work with both versions. I originally had one line for each, but I decided to split the very slight
difference between them and make one line that will work well for both.

BOBCAT2     	2600.0 	7.0   85 	0.0 0.0 -0.24 		0.0  5  0.24  1.0 140.0   0.32 0.65 0.65 	35.0 	1.34 1.11 13.6 0.15 0.48 		2.1  1.1  1.1  0.12 -0.20 0.0  0.5 		1.0 1.0 0.6 1.5 	0.0  25000  240080 		408001 	0

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Bugs:
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Extra_6's exhaust doesn't emit steam, smoke, or flames. This is a game limitation (not enough exhaust dummies for 3
exhaust systems).

At times, the rear suspension and axle clip through the bed floor, and the wheels clip through the sides of the
body. I did my best to limit this, but it still happens.